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gooseberryhigh2017-05-07 02:00 pm
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QUIDDITCH: May 7, Match #11
It’s an inauspicious start to the penultimate game of the season. First, the Coppertale Cheer captain is taken out by a wild snake, then this morning, the Ribbonfin sophomore girls report that their Quidditch-playing roommate has come down with the black cat flu. It’s a bright, sunny day, but the gusting winds are strong enough to blow the hat off your head, and Chasers and Seekers alike can tell it’s going to be difficult conditions if this keeps up for too long.
But you wouldn’t know that anyone’s stressed from looking at the cheer teams! Despite this being her final time ever as a cheerleader, Captain Ogletree looks poised and focused as usual—just before she goes all-out in the brightest and most energetic routine Ribbonfin has had to offer all year, with her squadmates following as they shout their hearts out for the leading team. But if Coppertale knows anything, it’s swagger, and after losing their captain, the cheerleaders have been putting in the time for their revised routine. It’s confidence and pure skill on display, with a bonus solo dance routine by Acting Captain Patterson. Muscles flex. Bare skin glistens. People can be forgiven for being distracted when the balls are released.
Chaser Valentine swings into action, taking the Quaffle, but Coppertale’s ready for her, as Beater Park flies hard, his bat the first to strike a Bludger and send it right at her. Valentine throws back to her teammates, but Chaser Stoker snatches it mid-pass, so quickly he nearly grabs it out of Chaser Alapai’s hands. Thorn looks like he might blow his whistle, but lets it go. Stoker passes to Guthrie, Guthrie outpaces Fairchild as they speed down the field, then Guthrie feints at Keeper Davenport and tosses to Turner at the last second. Turner’s throw just narrowly makes it in, as the wind pushes the ball slightly off-course.
Tough start, but the Quaffle’s back in Ribbonfin hands after this, with Fairchild flying such sharp circles around Stoker that he nearly gets a faceful of broom twigs. The Coppertale Beaters move into action, but Fairchild, Valentine and Alapai weave closely together for a quick pass, and it’s difficult to follow which one has the Quaffle for a second. They scatter as a Bludger from Beater Barringer flies through them, skimming Alapai’s ponytail, but Valentine still has the Quaffle, and Beater Lewis has just cleared the way for her. Keeper Velasquez tries to block Valentine’s shot but it bounces off her fingertips, hits the rim of the goal, and makes it in.
The Chasers are going fast and furious today, with both teams starting off on an all-out offensive. Every time Davenport or Velasquez block a shot at the goals, they can anticipate the Quaffle coming at them again sixty seconds later. The Quidditch Cup is riding on this match, and they’ll need every goal they can get to stay on top of the ranks. Beater Lewis is calculating how many points they’ll need before they should switch gears and focus on Coppertale’s Seeker. Although he’s a reserve, he and Delgado click well together, and manage to keep Coppertale from totally dominating the Bludgers.
Eleven minutes in, Coppertale’s Guthrie gets another goal, then four minutes later, Ribbonfin’s Alapai ties the game with a long throw that lands the middle hoop, even while buffeted by wind. Barringer volleys a Bludger to Park; Park cracks it hard and grazes Valentine’s arm with the Bludger. She keeps ahold of the Quaffle and passes long to Fairchild, but Turner on the opposite team does a sudden dive and steals it out of the air, zipping across the pitch close to the ground. Beater Delgado sends a Bludger her way, which misses and bounces off the ground, ricocheting and nearly hitting Davenport. The happy accident allows Coppertale to score, now leading 30–20.
Seeker Bright’s hard at work maneuvering to distract his opponent from his goal, but Seeker Wainwright remains as laser-focused as ever. Suddenly, Bright drops from the sky, flying fast and dangerous at something he sees on the ground; after a split second, Wainwright follows, right on his heels. Bright’s green robes blow hard in the wind, obscuring Wainwright’s vision—is it really the Snitch, or is it a feint? The match commentator shouts as the Seekers’ brooms angle even more precipitously, but their words are lost in the wind. It’s not until the very last second before Bright pulls up, and Wainwright does too, both of them narrowly avoiding crashing into each other as they veer away from the ground. Just as they do, the Golden Snitch flies out from where it got caught under Bright’s robes, and flits at Wainwright’s face. He raises his hand to stop it.
With only twenty minutes on the clock, Coach Thorn blows his whistle. The announcer proclaims “Holy fu—” and loses 10 points for their house. The Quaffle’s just left Chaser Fairchild’s hand, and sails right past Velasquez’s reaching fingers, but it’s too late. The match is over. Coppertale’s caught the Snitch.
But you wouldn’t know that anyone’s stressed from looking at the cheer teams! Despite this being her final time ever as a cheerleader, Captain Ogletree looks poised and focused as usual—just before she goes all-out in the brightest and most energetic routine Ribbonfin has had to offer all year, with her squadmates following as they shout their hearts out for the leading team. But if Coppertale knows anything, it’s swagger, and after losing their captain, the cheerleaders have been putting in the time for their revised routine. It’s confidence and pure skill on display, with a bonus solo dance routine by Acting Captain Patterson. Muscles flex. Bare skin glistens. People can be forgiven for being distracted when the balls are released.
Chaser Valentine swings into action, taking the Quaffle, but Coppertale’s ready for her, as Beater Park flies hard, his bat the first to strike a Bludger and send it right at her. Valentine throws back to her teammates, but Chaser Stoker snatches it mid-pass, so quickly he nearly grabs it out of Chaser Alapai’s hands. Thorn looks like he might blow his whistle, but lets it go. Stoker passes to Guthrie, Guthrie outpaces Fairchild as they speed down the field, then Guthrie feints at Keeper Davenport and tosses to Turner at the last second. Turner’s throw just narrowly makes it in, as the wind pushes the ball slightly off-course.
Tough start, but the Quaffle’s back in Ribbonfin hands after this, with Fairchild flying such sharp circles around Stoker that he nearly gets a faceful of broom twigs. The Coppertale Beaters move into action, but Fairchild, Valentine and Alapai weave closely together for a quick pass, and it’s difficult to follow which one has the Quaffle for a second. They scatter as a Bludger from Beater Barringer flies through them, skimming Alapai’s ponytail, but Valentine still has the Quaffle, and Beater Lewis has just cleared the way for her. Keeper Velasquez tries to block Valentine’s shot but it bounces off her fingertips, hits the rim of the goal, and makes it in.
The Chasers are going fast and furious today, with both teams starting off on an all-out offensive. Every time Davenport or Velasquez block a shot at the goals, they can anticipate the Quaffle coming at them again sixty seconds later. The Quidditch Cup is riding on this match, and they’ll need every goal they can get to stay on top of the ranks. Beater Lewis is calculating how many points they’ll need before they should switch gears and focus on Coppertale’s Seeker. Although he’s a reserve, he and Delgado click well together, and manage to keep Coppertale from totally dominating the Bludgers.
Eleven minutes in, Coppertale’s Guthrie gets another goal, then four minutes later, Ribbonfin’s Alapai ties the game with a long throw that lands the middle hoop, even while buffeted by wind. Barringer volleys a Bludger to Park; Park cracks it hard and grazes Valentine’s arm with the Bludger. She keeps ahold of the Quaffle and passes long to Fairchild, but Turner on the opposite team does a sudden dive and steals it out of the air, zipping across the pitch close to the ground. Beater Delgado sends a Bludger her way, which misses and bounces off the ground, ricocheting and nearly hitting Davenport. The happy accident allows Coppertale to score, now leading 30–20.
Seeker Bright’s hard at work maneuvering to distract his opponent from his goal, but Seeker Wainwright remains as laser-focused as ever. Suddenly, Bright drops from the sky, flying fast and dangerous at something he sees on the ground; after a split second, Wainwright follows, right on his heels. Bright’s green robes blow hard in the wind, obscuring Wainwright’s vision—is it really the Snitch, or is it a feint? The match commentator shouts as the Seekers’ brooms angle even more precipitously, but their words are lost in the wind. It’s not until the very last second before Bright pulls up, and Wainwright does too, both of them narrowly avoiding crashing into each other as they veer away from the ground. Just as they do, the Golden Snitch flies out from where it got caught under Bright’s robes, and flits at Wainwright’s face. He raises his hand to stop it.
With only twenty minutes on the clock, Coach Thorn blows his whistle. The announcer proclaims “Holy fu—” and loses 10 points for their house. The Quaffle’s just left Chaser Fairchild’s hand, and sails right past Velasquez’s reaching fingers, but it’s too late. The match is over. Coppertale’s caught the Snitch.
.
.
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.
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COPPERTALE WINS
80–20
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COPPERTALE WINS
80–20
Whether you’re a player, cheerleader or spectator, post below with your character’s reactions! If you wish to post separately about the game, please use lj-cuts and mark for spoilers for the first 24 hours, so no one sees the result before reading the official match description. You don’t know how many times this year we’ve rerolled to avoid this outcome. Finally, Death comes knocking.

PLAYERS & CHEERLEADERS
Sylvester Stoker
Re: Sylvester Stoker
Re: Sylvester Stoker
Re: Sylvester Stoker
Re: Sylvester Stoker
Re: Sylvester Stoker
Re: Sylvester Stoker
Re: Sylvester Stoker
Reid Wainwright
He hadn't meant to. It was just a reflex. Sometimes he just does things without thinking. That's what he tells everyone. His instincts leave his brain in the dust, and then he's left staring down the consequences. And this time there will be consequences. He's got the numbers and team standings in the back of his head, but he doesn't need to do the math to know this is bad. This is a move that could kill a pro's career, and sink a team's season.
When Reid finally descends (and he takes time with it) his shoulders hang like a mangy cat, the way they did at the beginning of the year. All of that built up swagger over a perfect season has evaporated. That's not to say he lands looking meek and apologetic. Reid anticipates a fight with at least one person, and he's wearing a suitably defiant glower in preparation.
[Open until Sy confronts him, after which Reid's storming off~~~]
Re: Reid Wainwright
Re: Reid Wainwright
Re: Reid Wainwright
Re: Reid Wainwright
Re: Reid Wainwright
Re: Reid Wainwright
Avery Davenport
That's that. Up all year, and they're all probably going to lose to Azurecrest because of a twenty minute game.
Chris
He doesn't. But he doesn't hang around for congratulations or victory parties or hugs. He's still fuming when he stalks off to the locker room.
Anuhea
Later on, she'll be frustrated. Angry and disappointed that the cup had fallen out of their grasp at the last second. But right now, she doesn't really know what to think. "Holy fu—" is right.
Roxanne Barringer
She swings herself sideways for a few seconds, hanging upside down with a hand over her face (Muffling cursing? Trying to still herself? Either option's entirely possible.) before pulls herself back up and returns to the ground for an inelegant, wrong-footed landing.
Well, shit.
Re: Roxanne Barringer
Re: Roxanne Barringer
Re: Roxanne Barringer
Re: Roxanne Barringer
Re: Roxanne Barringer
Re: Roxanne Barringer
Re: Roxanne Barringer
Re: Roxanne Barringer
Xavier
Z
Re: Z
Re: Z
Acting Captain Casey Patterson
He gives loads of shits about dance, and about Cheer, and—although he won't admit it to A.N.Y.B.O.D.Y.E.V.E.R.—today especially, he gives more shits than he realizes about doing justice to Ty's so-called magnum opus. He's been working hard to learn the moves in only three days, both with his captain and alone, and he's determined to fucking kill it. In a good way.
Solo routine aside, Casey makes an effort to pick up the captaincy slack in Ty's absence. He's not used to trying to wrangle more people than his D&D party so it ends up being a lot more in line with "You guys know what the fuck to do and you can fuckin' do it real awesome, so let's fuckin' show 'em how to cheer." Not... the most... concise or helpful inspirational speech, but certainly a Casey speech.
When the routine's over he looks for Ty in the stands and grins. He will deny ever having done this.
Next year Casey's suggesting that his "glistening skin" and "flexing muscles" are used as distractions against rival teams. He's POSITIVE it'll work.
Re: Acting Captain Casey Patterson
Re: Acting Captain Casey Patterson
Charlotte Meer, on the reserve bench
She slaps a hand over her mouth to mute herself, shoulders still shaking with mirth. Wow, Wainwright, ya really fucked this one up. Since she's only reserve, she's not too invested in winning and if they lose the cup over this it will have been well worth it. People are going to be talking about this well into the next year.
AUDIENCE REACTIONS
Dances with Foxes
He looks at Quinn to make sure he hasn't missed something. "Did they...just...?"
Dances with Foxes
Dances with Foxes
Dances with Foxes
Ebonhide Trash Babies
Pre-emptively morose, Ulysses settles in the stands with Casper on his right and Clementine to his left. It's the sandwich from hell (Was it just him, or was Casper kind of pissed at him?) and it does nothing to alleviate the seasick churning in his stomach. Every time a Ribbonfin Chaser even touches the Quaffle, he adds another 10 points to the tally in his head: If they score 190 points, they can still win, 200, 210, 220... He leans forward, elbows braced on his knees, and frowns at the pitch. This was going to be a long game, he's sure.
And then, just a few minutes in... something happens. Bright dives — was that the Snitch? What was going on? Ulysses' head pops up as his lean turns to one of excitement. Holy shit. Adrenaline rushing, his hand shoots out automatically and happens to find Casper's, who now, unfortunately, finds his fingers locked in Ulysses' electrified grip. Distantly, he can feel Clem grabbing his shoulder on his other side. It probably only lasts 30 seconds, but the moment feels like forever; hell, Ulysses isn't sure he's remembering to breathe.
When the whistle blows, there's a beat — just one beat — as the implications wash over the crowd. But by the time the announcer speaks, Ulysses is on his feet and screaming, jumping, cheering, just losing his goddamn mind. He's not alone. Beside him, Clementine is also bouncing up and down, hand still resting on his shoulder. Blinded by happiness, he sweeps her up in a giant bear hug, which she gleefully returns. Then, still hollering, Ulysses turns and throws his arms around Casper too.
Holy shit! They could actually do this! Damn, Wainwright. Ulysses could kiss you right now, he really could.
[ ooc: clementine lovingly godmodded with permission from jj, who is driving at the mo'. if your character is part of/seated near the ebonhide garbage squad, feel free to tag in ... or to yell at them, lmfao. ]
one of them please gloat at avery so i can give her her first physical fight ever thx xD
"Loud, Obnoxious, and Sore Preemptive Winners: the Decourt/Quayle Story"
Ebonhide Trash Babies
DRIVE BY DRIVE BY
DRIVE BY DRIVE BY
Re: DRIVE BY DRIVE BY
Re: DRIVE BY DRIVE BY
Re: DRIVE BY DRIVE BY
Re: DRIVE BY DRIVE BY
Re: Ebonhide Trash Babies
Ebonhide Trash Babies
Casper tried not to care too, Iliya. DARN FRIENDS.
You are adorable, Casper, and now everyone knows what you look like when you're happy.
Casper will never live this down, will he?
NOPE, SORRY happy grouchos casper and iliya are my fave
Ebonhide Trash Babies & an interloper.
Ebonhide Trash Babies & an interloper.
Ebonhide Trash Babies
Ebonhide Trash Babies
Re: Ebonhide Trash Babies
Rosy
As the team scatters on the field, Rosy lingers just an extra minute to make sure no one's trying to burn the whole pitch down before she slips off. Didn't look like anyone punched anyone, probably no one was hurting anyone else's feelings or damaging friendships right now. She can see them all when they've gotten over their initial overreactions and start inviting too many people to their post-victory pity party. Stupid jocks taking things too seriously. Rosy has never taken anything too seriously in her life.
Dom
And then he thinks... Sy.
Oh shit.
AFTER THE GAME
Clem & Ulysses at dinner (open to multiple~)
[ * ... except, as per the official setting description there are only eight seats per table, so really, they invite 6 other AC/EH players to sit with them. ]
Leo & Rafael
Which is the more pressing thing, and has to be his first worry right now. Leo remembers how Coppertale was a powderkeg after losses. Maybe after this, too. Rafael's the one who has to go back to moderate that. He doesn't know how he does that so well. Leo allows his face to soften, and he squeezes Rafael's hand, as they make their way down and out of the stands. His question is just as calculated as any strategy, and quiet enough so the people around them could ignore it. "Will I make it worse, if I walk back with you?"
Leo & Rafael, the traitor.
Leo & Rafael, BEST TRAITOR
Leo & Rafael
Leo & Rafael
Leo & Rafael
Leo & Rafael
Leo & Rafael
Leo & Rafael
Xavier & Reid
Xavier has a fairly good idea of where he'll find Reid. He heads straight for the water, keeping his eyes peeled for white feathers and an orange beak. In his head, he tries to think of what he'll say. Nothing comes to mind.
Xavier & Reid
Xavier & Reid
Xavier & Reid
Re: Xavier & Reid
Xavier & Reid
Xavier & Reid
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sorry that these jocks take everything too seriously
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