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gooseberryhigh2017-07-06 01:31 pm
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Entry tags:
AFTERMATH & DEPARTURE

AFTERMATH & DEPARTURE
Mr. Merrill, still half-asleep, hikes up the hill to Azurcrest to run the last middle-of-the-night headcount. Inconvenience turns to fear as he discovers that half of his students are missing, and the other are in a sleep so deep he can't rouse them.
The unresponsive students are taken to the atrium for Healer Mufferaw to tend to, and Agent Larke is already contacting the MACUSA. The government descends on the school, with Aurors and Hitwizards to lead search parties. They head out immediately to scour the woods for the missing students. Heads of House confer with one another and the agents about the emergency, and decide parents need to be informed about the situation immediately.
There's no sign of any missing students for hours. Furthermore, there's no response from the apparently comatose children in the lodge. Not until 7:14 AM, anyway. The students that weren't taken begin to stir, and within minutes Agent Larke bursts in, clearly having ran all the way there. She announces that the missing students have been found, and are being escorted to the lodge.
Agent Larke had been organizing a new search party when Ivy Templeton stumbled out of their cabin, still half-asleep. It was discovered that inside the cabins, all the missing students had mysteriously reappeared in their beds.
All of the missing students are taken to the lodge by Aurors and Hitwizards, and a thorough headcount is done. Meanwhile, emergency Healers and Healer Mufferaw do thorough checks. The MACUSA representatives interview all the students individually. Students are only in the lodge for about an hour and a half before the order comes down: evacuate students and staff. Students are to be released to their families immediately. Personal belongings will be delivered to their homes at a later date.
The school buses are familiar, but the mood of the bus ride home after summer break isn't quite the same. They don't deliver students to their doorsteps or international stops, but to a staging area in Logan, hidden from Muggle eyes, where countless fearful relatives wait to take their children home.
» MORNING: You wake up. You're in, well, a bed. It may or may not be your own, and the people you were with when you were in the other world may be with you.
» AFTERMATH: As soon as the staff realize that all the missing students have been found, everyone is promptly escorted to the lodge. Campus is crawling with MACUSA presence, and hitwizards and Aurors alike lead the students to the lodge. Everyone is looked over by emergency healers, and give quick statements to the authorities.
» BUSES: Understandably, everyone's families are impatient to get their children back. Students are hurried onto buses to be taken to a relay point outside of the anti-apparition zone, where their families will be to take them home.
» OOC - QUESTIONS, COMMENTS & CONCERNS
The unresponsive students are taken to the atrium for Healer Mufferaw to tend to, and Agent Larke is already contacting the MACUSA. The government descends on the school, with Aurors and Hitwizards to lead search parties. They head out immediately to scour the woods for the missing students. Heads of House confer with one another and the agents about the emergency, and decide parents need to be informed about the situation immediately.
There's no sign of any missing students for hours. Furthermore, there's no response from the apparently comatose children in the lodge. Not until 7:14 AM, anyway. The students that weren't taken begin to stir, and within minutes Agent Larke bursts in, clearly having ran all the way there. She announces that the missing students have been found, and are being escorted to the lodge.
Agent Larke had been organizing a new search party when Ivy Templeton stumbled out of their cabin, still half-asleep. It was discovered that inside the cabins, all the missing students had mysteriously reappeared in their beds.
All of the missing students are taken to the lodge by Aurors and Hitwizards, and a thorough headcount is done. Meanwhile, emergency Healers and Healer Mufferaw do thorough checks. The MACUSA representatives interview all the students individually. Students are only in the lodge for about an hour and a half before the order comes down: evacuate students and staff. Students are to be released to their families immediately. Personal belongings will be delivered to their homes at a later date.
The school buses are familiar, but the mood of the bus ride home after summer break isn't quite the same. They don't deliver students to their doorsteps or international stops, but to a staging area in Logan, hidden from Muggle eyes, where countless fearful relatives wait to take their children home.
HOW THIS WORKS:
- All dreamers have been rescued. All rescuers have reunited with their friends.
- The seven students who took part in the Finding the Heart adventure also wake up at the same time. To their friends, it will seem like they disappeared for 15 minutes max before everyone wakes up. To the seven students, it will seem like they were gone for hours.
- Everyone will wake up after 7:14 AM. Ideally, they all wake up at the same time, but if you'd like to put it a bit later for dramatic purposes, you may.
- Your character will be picked up at a staging area in Logan by a legal guardian, or escorted by a MACUSA agent to pre-arranged international transportation. If your character has only Muggle relatives, MACUSA will transport them to and from home.
- If you are a rescuer or dreamer:
- You will wake up in your own bed, unless for some reason you want your character to wake up in someone else's bed. e.g. Gabi can wake up in the Ribbonfin soph girls' cabin, or she can wake up in the Ebonhide soph boys' cabin with Bash and Wyatt, since she was with them.
- You will keep all injuries you incurred during the event. However, you will not have any traces of ghost blood on you! Or ghost viscera of any kind.
- You will be wearing what you had on when the event ended, i.e. your pajamas and the clothing given to you by Brother. If you gave something away to another student during the event, e.g. a jacket, that other character will be wearing it instead.
- You will have all objects you started the event with, i.e. things in your pockets, unless you dropped them or gave away those items to an NPC. Then they're gone forever, sorry!
- You will not have any objects you picked up during the course of the event. This includes rocks, twigs, and personal items like Diego's crucifix, Sy's captain's badge, etc. All that stuff was imaginary! Those objects still exist in the real world.
- If you are a non-participant:
- You will wake up on a cot in the Atrium. Please assume you are decently dressed. You will see Healers checking on other students, and government Aurors guarding the room. Your Head of House will tell you that you were moved here for observation because you were discovered in a state of deep sleep and no one could wake you. If you ask about your other friends, your teacher will admit that they've gone missing and the MACUSA is here to find them.
- Mere minutes after you've woken up, you will all hear from the Aurors that the other students have been found in their cabins.
- You have no memory of your roommates leaving the cabin, or being moved to the Atrium. You slept straight through the night. You did not have any dreams.
» MORNING: You wake up. You're in, well, a bed. It may or may not be your own, and the people you were with when you were in the other world may be with you.
» AFTERMATH: As soon as the staff realize that all the missing students have been found, everyone is promptly escorted to the lodge. Campus is crawling with MACUSA presence, and hitwizards and Aurors alike lead the students to the lodge. Everyone is looked over by emergency healers, and give quick statements to the authorities.
» BUSES: Understandably, everyone's families are impatient to get their children back. Students are hurried onto buses to be taken to a relay point outside of the anti-apparition zone, where their families will be to take them home.
» OOC - QUESTIONS, COMMENTS & CONCERNS
Hazel & Open
Hazel has been scowling since they'd woken up, and she doesn't look like she's going to be quitting any time soon. After giving her statement she sits in one of the chairs in the atrium in a sleeveless hoodie, the front pocket sagging with the weight of Joe Montana as she looks around, making mental note of who she sees (and who she doesn't. Just in case.).
Re: Hazel & Chris
In human terms, this is how Chris asks people he cares about how they're doing after highly traumatic events, because he cares about their wellbeing. Out loud, it betrays no emotions at all.
Hazel & Chris
"I'm real good at scowling, I can totally give you a run for your money," she states matter-of-factly, but despite the attempt to put some friendly bite in her words her tone falls a little flat.
".. 'm fine. I guess." Fidgeting, she's quiet for a moment before letting out a short sigh. "I don't know. Anyways. You ok? I mean. You're not dead at least."
Re: Hazel & Chris
He nudges her foot with his again. "Did something happen that you wanna talk about?" He asks, a bit more seriously this time, despite everything he had just said.
Hazel & Chris
"I know you're like... trying. But there was nothing fake about that shit." Looking down for a moment, Hazel finds herself frustrated at how delicate she's feeling at the moment. Like she's always a few words away from crying. Some of it is people leaving, and some of it is being tired, but... it's hard to discount what happened. And that's annoying.
"We did good though, yeah. Everyone is safe. I mean, to get there I, we, did a bunch of stupid things. They turned out ok, but they were... scary." She tries to smile at Chris. "You probably did the dumbest shit though, huh?" For an instant she almost looks like she's going to say something else, but she just shoves a hand inside her pocket to pet Joe Montana.
Hazel & Micah
Some part of him still wants to. If Hazel has enough energy to scowl, then she has enough energy to be Hazel, and that's reassuring. He wouldn't mind a photo of it. But Micah makes sure she sees him before he takes a seat on the floor in front of her, and rests his head on her knees.
And oh. There's rat in her hoodie. "Hey, Joe."
Hazel & Micah
She blinks as he sits in front of her and rests his head on her knees, but she clearly doesn't mind as she's immediately lifting a hand to rest on his head. Despite her lingering scowl, Hazel's touch is gentle. It's a little uncertain initially (has she ever been gentle with Micah? She's pretty sure she hasn't), but she pets his hair with light strokes.
"He only responds if you call him Joe Montana." Indeed, it doesn't look like her rat has stirred in the least, at least until Hazel says his full name. Then there's a little wiggle, but not much more. "He's lazy as hell though."
Hazel & Micah
He's quiet for a moment, just enjoying the feeling of being near her, with Hazel's hand in his hair. It's early, earlier than Micah prefers to be awake, even despite getting into the habit of early morning runs with Calvin and Essie. A lot of people look more tired than him, though. He slept through most of the night. Part of him wishes Hazel had been there with him when they went through the mines, but most of him is glad she didn't have to go through that too. Not after everything.
"Haze," he says softly. "I think you saved my life."
Hazel & Micah
"...we couldn't leave your dumb butt out on a bridge to die. I guess that's sort of movie-worthy, but it seemed pretty lame to me."
Hazel & Micah
Hazel saved him. He doesn't know how he'll ever get over that.
"If only I'd gotten it on camera," Micah sighs. "Some music, some exciting close-up shots... I bet I could've made it super not lame. You better bring me along next time!"
Hazel & Micah
"You and your stupid camera. The night was definitely full of horror movie moments, so it's a good thing you weren't awake. You would've gotten yourself killed trying to film everything." Hesitantly, Hazel looks back at him, tugging on a piece of his hair. "You can't just come along with me though. I have to wake you up again, remember? Gotta slap you awake. Or was it kiss you awake? Both, maybe? I can do both."
Hazel & Ty
When he finally spots Hazel, he hurries over to her. "Hazel!" The staff had told them that everyone was safe -- everyone had made it -- but seeing her safe and sound is a relief. Even if she looks like she wants to punch the world squarely in the face.
Hazel & Ty
"...and I forgot your letter jacket back in my cabin."
Hazel & Ty
Hazel & Ty
"...I'm fine. I mean. Kind of fine. Are you?"
Hazel & Ty
He loosens his hold enough to look down into her face and nods. "...Yeah. I'm okay. I was asleep for a lot of it. Almost all of it, I guess." After admitting this, he can't quite look her in the eyes as he adds, "I heard you weren't. I'm sorry you had to...go through whatever you went through out there."
Hazel & Ty
"I'm glad you were sleeping." She bites her lip as Ty averts his eyes, shoulders sinking slightly. "It... whatever, I guess. I mean. It's all done now. And everyone is ok. I was...just worried about you. But I knew with me and Quinn looking for you it'd be ok. So that's what matters. That everyone is ok." Though Hazel wants to say more, about what happened to her and the others, she refrains. She doesn't want to stress out Ty.
Hazel & Ty
Hazel & Ty
"Quinn and I definitely got whatever gets thrown at us." Turning her head to press her cheek to Ty's chest, Hazel lets out a slow sigh. "...I like her, a lot. You did a good job."