goosemods: (Other - Quidditch.)
Gooseberry Mods ([personal profile] goosemods) wrote in [community profile] gooseberryhigh2017-11-19 11:03 pm
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QUIDDITCH: Nov 19, Match #4

COPPERTALE

AZURCREST

Despite the late November chill, snow remains light on the ground, and the sky overhead is pale grey but extremely bright. In the woods north of the pitch, Dr. O’Hare oversees a number of MACUSA agents setting up magical meteorological equipment, and who all go quiet whenever a student gets too near. On their way to the game, Ennis Harper notices something the adults don’t: an antlered figure observing them from the trees. The figure (Anon? Brother?) lifts a hand in a wave when they see someone watching, and disappears into the shadows.

Inside the Quidditch pitch, the stands are packed with seemingly everyone eager to watch the last match before the long winter break. Mr. Merrill promises 5 house points to any Azurcrest who’ll “relay a message” to Coppertale on the other side of the stands, and grants [Azurcrest Character B] his megaphone to lead them in serenading Ms. Vector with Queen’s “We Will Rock You.” Ms. Vector ends up confiscating the megaphone, but does promise 10 house points to one of the singing jays, [Azurcrest Character C], if they go back to Merrill with a reply: “Let us hope your house plays better than they sing.”

Cheerleaders warm up the field, which has been charmed to melt any lingering snow on the grass. Captains Ignacz and Patterson are obviously feeling more confident, with this being the second showing for both. Riley Stamper decides to brave the cold and sport their arms-and-knees-baring spring cheer outfit for today’s routine, which receives a few whistles from the crowd. Towards the end, the mascots end up duking it out, although Webster Knox catches their opponent with a playful body check that accidentally knocks them both to the ground. Settle down, boys!

Finally, the players fly into the pitch, with Coach Thorn moving to the middle. “Let’s go over what’s at stake, shall we?” says Announcer Lee. “Azurcrest has a brand new captain, of the only team who has yet to win any games. If Castillo doesn’t nail this one down, he’s not getting a chance until February. But who cares, right? Those jays will always be friends no matter what, and friendship is what really counts in Quidditch. Meanwhile, Coppertale’s batch of emotionally-challenged knuckleheads (and I mean that affectionately) are down one captain. What would be worse, do you think? If the Foxes lost... or if they won, proving to everyone how utterly superfluous Stoker is to the team? Ah, well. Good luck, Ashworth!”

It’s a lightning fast start to the game: Chaser Lewis gets hands on the Quaffle first, and zips right between Key and Morales-Tran in a beeline for the goals. Chasers Lacey and Ashworth swiftly maneuver to block Azurcrest’s way, giving their teammate a head-start. Beaters chase after Bludgers, but neither Delgado nor Hobbs can get their bat on one before Lewis is shooting the first goal of the game past Keeper Flowers. The Quaffle’s taken by Azurcrest next, and the Jays show off their teamwork which has only improved since their first game. Morales-Tran makes the first attempt, but it’s blocked by Keeper Velasquez; however, their practiced coordination gives them plenty of chances within the next few minutes. Key grabs the Quaffle, throws right under Lacey’s broom to Morales-Tran, who gets it down to Chaser Castillo, who wins the first goal for Azurcrest with not even six minutes on the clock.

It’s Azurcrest’s game after this, with Castillo, Key and Morales-Tran rapidly racking up goals, and Coppertale stuck just behind. If anyone was expecting a gentler game with four female Beaters in the air, they’re quickly disappointed, as Delgado/Hobbs and Barringer/Meer are no-holds-barred in their pursuit of Bludgers. Castillo starts lagging behind as it becomes obvious that Coppertale is targeting him specifically, with a hit from Meer around the 20 minute mark that only just wings the back of Castillo’s right arm. But time on the Bludgers is evenly divided between the two teams, and the Azurcrest Beaters do their best to keep their opponents off their captain. Beater Hobbs keeps one eye on the Seekers. Early on in the game, she sends a well-aimed Bludger that nearly takes off the Seeker Wainwright’s head, giving Seeker St. Clair a chance to chase the Golden Snitch out of sight. It’s 40 minutes on the clock, and the score is 50–30 for Azurcrest.

Each team scores another goal each (first by Ashworth, then Castillo’s second goal of the game) before Coppertale finally hits their mark. Lewis steals the Quaffle from out of Morales-Tran’s hands, distracting both of her blue-robed teammates as they have to switch directions to chase after Lewis. Meer hits a Bludger over to Barringer, and Barringer’s bat slams it with all her might—sending it shooting across the pitch and into Chaser Castillo’s head. He’s out instantly. Coach Thorn dashes onto the field to cushion his fall with magic, giving Lewis the chance to pass to Lacey, who throws an impressively long shot at the Azurcrest goals—but Keeper Flowers keeps his head just long enough to block it. Thorn calls for a timeout, in which Castillo is carried off to the infirmary, and Reserve P. Lacey is subbed in.

Violence is apparently the key to Coppertale team spirit—or at least it is for Keeper Velasquez, who ends up blocking six straight goals in the next half-hour, giving her teammates all the time they need to catch up. Well—not all the time, as rain starts to fall from the now much greyer sky. A drizzle at first, promising to become a downpour. (Cheerleaders flee as the first cold droplets hit.) Seconds before the hour mark, Chaser H. Lacey scores the goal that pushes Coppertale to overtake Azurcrest, 70–60, and Lewis gets the next one a few minutes later. Seemingly emboldened rather discouraged by the growing rain, it’s Chaser Morales-Tran who finally breaks the Coppertale Keeper’s streak, scoring their first goal after Castillo was taken out. Azurcrest and Coppertale are on even playing fields: no captains playing, two green reserves with a lot to prove, and miserable conditions with icy rain and poor visibility. Unexpected for their team, Azurcrest gets reckless: P. Lacey and Morales-Tran run harder after Quaffles, with Lacey managing to steal one out from her brother, and Morales-Tran stealing from Ashworth. (Each also get in a goal, with steady assistance from Key.)

Beater Delgado, whose game up until now could’ve hardly been called conservative, also gets more aggressive under the freezing conditions, in particular maneuvering to block or intercept any Bludgers from Barringer. By contrast, Hobbs starts setting up shots for her partner instead of making any of her own, but Delgado is more than eager to be the one who slams Bludgers at people’s heads. About 80 minutes in, one of her Bludgers finds its target: not a headshot, but the force to Lewis’ shoulder is enough to knock her off her broom, too close to the ground for anyone to react in time. Lewis breaks her left leg in the fall, and Healer Mufferaw ignores any protests and orders her out of the game. On the sidelines, Captain Stoker is seen grabbing his hair before he tells Reserve Dixon to “get the fuck out there!” (Players use this break as an opportunity to cast warming and water-repelling charms, although not all of them get their charms done before they’re called back up in the air.) Once the game resumes, Azurcrest wastes no time in reclaiming their lead: Key slams an impossibly hard-hitting Quaffle that slices right through the falling rain, bringing the score to 100–90, for Azurcrest.

The battle rages on, but it’s obvious that Azurcrest has the edge. Either a Seeker catches the game-deciding Snitch now, or Azurcrest will get far too ahead for it to matter. It’s Seeker Wainwright who somehow spots the Snitch first, a tiny streak of gold flying against the bright blue of Chaser P. Lacey’s water-logged robes. Seeker St. Clair is closer, but he doesn’t see it, only the orange blur that Wainwright closing in. St. Clair kicks off, his goggles streaked with rain; the Snitch flees under the brooms of the Azurcrest Chasers, moving into formation to intercept Chaser Dixon, who has the Quaffle under one arm. Morales-Tran, Key and Lacey break apart; St. Clair finally spots the Snitch flying in between Key and Morales-Tran, but Wainwright’s broom speeds ahead, and he almost knocks Morales-Tran sideways as he flies by. Key lunges for the Quaffle; Dixon leans away from him, then has to swiftly dodge when St. Clair flies right at her, which gives P. Lacey the opportunity to grab the red ball right out of Dixon’s hand. Chaser H. Lacey comes barreling at her, but P. Lacey throws to Morales-Tran, who zips away towards the Coppertale hoops.

Wainwright remains in hot pursuit of the Snitch, not seeming the least bit deterred by the heavy rain; but St. Clair’s catching up, advancing inch by inch alongside his rival Seeker. Meer and Barringer, apparently trusting their Seeker, focus their fire on Azurcrest, with Meer striking Morales-Tran’s broom and surprising her enough that she drops the Quaffle. But Key’s right there with her, and catches it before Ashworth can get close enough. St. Clair is shoulder-to-shoulder with Wainwright; he reaches out for the Snitch. Key flies fast, outpacing Ashworth. Velasquez frantically wipes the water from her goggles. Blue- and orange-clad fans scream in the stands, no longer caring about the rain. Wainwright, both hands still on his broom, leans hard, jostling St. Clair, who loses his balance on his slippery broom handle. Speedy P. Lacey streaks ahead of Key, and Velasquez starts turn, expecting Key to pass to her; but Key raises his arm, bright red Quaffle in hand. He’s twelve, ten yards away. St. Clair just manages to right himself as both of Wainwright’s hands let go of his broom. Key winds up, and throws. The Quaffle sails through the rain and into the leftmost hoop. And Seeker Wainwright closes his fingers around the Golden Snitch, sealing the win for Coppertale.
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COPPERTALE WINS
160–130
Whether you’re a player, cheerleader or spectator, post below with your character’s reactions! If you wish to post separately about the game, please use lj-cuts and mark for spoilers for the first 24 hours, so no one sees the result before reading the official match description.
cygninae: (☆ 085)

Nisha & Reid

[personal profile] cygninae 2017-11-20 04:16 pm (UTC)(link)
Reid shows up at Nisha's bedside after the game with an offering. He thought about flowers, but instead of detouring past the greenhouse, he stops by the kitchen.

Reid sits down on the chair beside the bed and passes her four warm cheese rolls wrapped in a clean dish towel. His hair's recently, carelessly dried, making it almost comically haphazard and frizzy. "It happens," he comments blandly, but his normal edges are a little more softened around Nisha.
godzillabutworse: (✨ Prosperous)

Nisha & Reid

[personal profile] godzillabutworse 2017-11-20 05:08 pm (UTC)(link)
"It hurt a lot?" Nisha replies, tone sort of careful. Like, yeah, it hurt, but not that much. What's a broken leg, anyway?

Her expression flickers into a beaming grin when she unwraps the dish towel to see what Reid's brought her. For about a second and a half, that smile is directed at Reid, and then it's obscured by the roll she shoves right in her face. "Dinah said you fought a mud elemental," she says with the skill of someone who does most of her talking with her mouth full. "I bet you caught the hell out of the snitch, huh?" And then she remembers herself, holding up one of the rolls: "Thank you!!"
Edited (thanks autocorrect you're a huge help) 2017-11-20 17:09 (UTC)