goosemods: (Outside - Winter.)
Gooseberry Mods ([personal profile] goosemods) wrote in [community profile] gooseberryhigh2018-01-06 10:18 am
Entry tags:

INTERHOUSE SNOWBALL FIGHT



INTERHOUSE
SNOWBALL FIGHT

A challenge has been put out: Coppertale calls all houses to their home turf, for a brutal snowball fight to determine who's the best house in Gooseberry. In the field behind the Coppertale campground, walls have been raised. Fortifications have been built. Ammunition has been stacked. They're ready for this.

At 2 PM, a whistle's blown, and the battle begins. Every fighter is given a long piece of cloth in their house colour, to tie around their arm (or otherwise display in some obvious manner) to show their team allegiance. Snow forts for each house have been designated (in the north, east, west and south of the battleground), where fighters can regroup behind their defenses and build more snowballs. Each fort also prominently displays their flag (a Quidditch team pennant), which other houses will attempt to steal to claim victory. Last house standing is the winner.

SNOWBALL FIGHT RULES

  • Every fighter must display their house colour at all times, for easy identification.

  • Each house must leave their flag to be prominently displayed on top of their snow fort. Other houses must be able to tell at a glance where your flag is.

  • Once a flag is stolen, it can be taken back so long as it's still on the battleground. Once a flag has been taken back to an enemy fort, the losing house is eliminated from the fight.

  • Fighters can only fight with snow. This means: no punching, kicking or other forms of bodily contact; no rocks or ice in snowballs; no attacks of any kind that aren't snowballs. Bodily contact is allowed when taking back a flag, but prefects have the authority to eliminate any player who gets too violent.

  • The use of traps is permitted to defend forts, but must only use snow. It's a friendly snowball fight, you're not actually supposed to make anyone bleed.

HOW THIS WORKS

  • Every character has 5 turns, i.e. an RNG roll of 1–10. They may use a turn to either bolster their house's defenses or attack another player.

  • To bolster your house, post to your house's Fort. The points rolled for your turn will be added to your house's score. If you do not specify the number of turns you want to use to help your house, the default is one (1) turn.

  • To attack other players, post your character to the Battleground. Any comments you make to another character's first Battleground comment will be assumed to be an attack. The points rolled for your turn will be subtracted from their house's score.
    • Your attacks will not be counted unless your character has posted themselves as open to attack on the Battleground.

    • You may attack the same player multiple times. If you want to use multiple turns in one comment, leave an OOC note (i.e. [Three rolls against Sandford please!]) to let the mods know. Otherwise, the default is one (1) turn used.

    • You may attack members of your own house.

  • All houses start with 15 points. Anyone who reduces a house to negative points has stolen their flag. Anyone who gets their house back to positive points has stolen the flag back.

  • Turns will be rolled and used up in the order they're posted. For instance, if Zion uses 2 turns to help Coppertale, then attacks Basil, then attacks Nicholas, then uses a turn to help Coppertale, then attacks Peyton, the last attack against Peyton will not be counted because Zion already used up her five turns. (If a mod has mixed up your intended actions, just let us know and we'll correct it!)

  • If you don't want to use up a turn, make an OOC note so the mods know not to roll for you.

  • It is not necessary to post to both your Fort and the Battleground if you don't want to, i.e. you can use all of your turns on bolstering your house, or use all of your turns on attacking other players.

  • Rolls will be counted until Mon, Jan 8 at 11:59 PM MT. The house with the highest score will be the last house standing.


» EBONHIDE: THE BEAR CAVE: To the south, bears devise multi-step strategies to victory.

» RIBBONFIN: THE TROUT DUGOUT: To the east, fishes rally together for the sake of teamwork.

» AZURCREST: THE BIRD'S NEST: To the north, birds just wanna have fun!!!!

» COPPERTALE: THE FOXHOLE: To the west, foxes are reminded that murder is against the rules.

» BATTLEGROUND: Between each snow fort is flat open ground. No trees, no cover—just snow. Gather up some snowballs and start running.

» SIDELINES: There's not really a safe place around here, but if you stay far enough on the sidelines, you can spectate and avoid getting pelted by snow.

» OOC - Questions, comments, concerns!

CURRENT TOTALS
EBONHIDE RIBBONFIN AZURCREST COPPERTALE
35 -24 -6 -4
godzillabutworse: (✨ CSI: Gooseberry)

BATTLEGROUND: Nisha

[personal profile] godzillabutworse 2018-01-06 06:12 pm (UTC)(link)
Nisha Lewis, a malfunctioning dalek turned into a real girl by her drunken fairy godmother, is here to exterminate.
tues: (242)

BATTLEGROUND: Nisha

[personal profile] tues 2018-01-06 06:22 pm (UTC)(link)
Tuesday will Enthusiastically pelt snowballs at Nisha, a worthy nemesis.
tartinedeflageolets: (014)

BATTLEGROUND: Nisha

[personal profile] tartinedeflageolets 2018-01-06 06:40 pm (UTC)(link)
Well then Pear is here to delete!!
beansontoast: (Default)

BATTLEGROUND: Nisha

[personal profile] beansontoast 2018-01-06 08:38 pm (UTC)(link)
London doesn't understand that reference, but that won't keep her from destroying you!
norush: (AK132)

BATTLEGROUND: Nisha

[personal profile] norush 2018-01-06 10:31 pm (UTC)(link)
Nisha's a small target, but luckily, Toby is pretty good at throwing stuff.
taxation_is_theft: (pic#11693644)

Re: BATTLEGROUND: Nisha

[personal profile] taxation_is_theft 2018-01-07 07:06 pm (UTC)(link)
Nisha deserves a snowball. She cool