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gooseberryhigh2017-04-08 10:45 am
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AMNESIA BUG

AMNESIA BUG
It's a somewhat dreary morning, with a light, misty rain all across campus. It's business as usual, though, except... some students are acting particularly forgetful today.
» symptoms set in: When the infected wake up, they feel a little off. Forgetful. Small details escape them. Their short and long term memories are spotty. By 11:30 AM it's clear it's yet another plague, and everyone is going to enjoy another classic Gooseberry Quarantine.
» the lodge: quarantine: It's not long before all the infected students are gathered up by staff, and everyone's in quarantine by 12 PM. Because the infection is really more of a mild magical curse, it's easy to tell who's got it and who doesn't with a quick detection spell.
» OOC - What's going on with your character: If you want, briefly describe OOC the state your character's in and what they forgot.
» OOC - Questions, comments, concerns!
HOW THIS WORKS
- Full symptoms will have set in by 11:30 AM. You can decide exactly when and how quickly your character is hit with the amnesia bug, i.e. from the time they wake up, or later in the morning.
- Your characters have two brief windows in which to do amnesia things around campus: 7 AM-12 PM, before Mufferaw is certain what's happening, and 5:00-5:45 PM when there's a brief breakout.
- Teachers are on high alert to make sure that none of the affected students are hurt or otherwise taken advantage of. They'll break up any canoodling that's not between people they know are a couple, and there will be no opportunities to have sex. Please just use this as your blanket OOC safety net: Staff will save your character from doing anything you don't want them to do.
- Characters will be allowed to keep their journals while in quarantine.
- They'll all be given a cure before bed.
- Everyone affected is spending the night in the lodge.
- In the morning, they'll wake up with all of their memories intact, including memories of what they did Saturday.
- Memory loss is entirely defined by you. You do what works best for your character. It does not need to be consistent across characters.
- However, the bug does not create new memories. Your character will not think they're a different person unless some outside influence successfully convinces them. And they'd need to be, like, ridiculously gullible.
- Similarly, it does not take away skills, although your character may forget they have them. For instance, they might forget they can speak another language, but they still have the ability. No one will forget how to walk, talk, etc.
- If you have any questions or are uncertain about something you want to do,
just ask the mods!
THE INFECTED
- Ferdinand Ayers
- Cameron Carney
- Avery Davenport
- Clem Decourt
- Bianca Dubois
- Calvin Evercreech
- Dimi Evercreech
- Marilyn Fairchild
- Leonardo Fiori
- Henrietta Gray
- Ennis Harper
- Ryan Hertz
- Cecil Honeychurch
- Casper Kim
- Levi Kramer
- Iliya Krum
- Sebastien Lacroix
- Jesse McBride
- Diego Morales
- Fern Mufferaw
- Antonia Papadakis
- Casey Patterson
- Veronica Powers
- Christopher Park
- Cricket Quayle
- Ulysses Quayle
- Rafael Ramirez
- Riley Stamper
- Rosy Stoker
- Sylvester Stoker
- Ivy Templeton
- Laurel Templeton
- Susana Velasquez
- Jonathan Wilde
- Solomon Webb
- Oscar Zabinsky
» symptoms set in: When the infected wake up, they feel a little off. Forgetful. Small details escape them. Their short and long term memories are spotty. By 11:30 AM it's clear it's yet another plague, and everyone is going to enjoy another classic Gooseberry Quarantine.
» the lodge: quarantine: It's not long before all the infected students are gathered up by staff, and everyone's in quarantine by 12 PM. Because the infection is really more of a mild magical curse, it's easy to tell who's got it and who doesn't with a quick detection spell.
- » the lodge: the infirmary: This is where Mufferaw would prefer you all be so he can keep an eye on you, but he can't entertain dozens of energetic teenagers in here.
- » the lodge: the atrium: A portion of the atrium has been cordoned off, and the amnesiacs can access the Wii, the TV and the ping-pong table. Their friends can come visit them, but there's always a teacher on guard to make sure no one picks on the forgetful kids.
- If your character escapes: You have about 45 minutes of freedom before the teachers track everyone down again. Because no one's in their right mind, they won't give detention, but oh my god you're all so difficult.
- For our sanity and everyone's comfort, if you plan on having anything uniquely bad happen to your character, please privately run it by the mods first. And let's just say everyone's too busy scattering and running to get up to any accidental amnesia cheating, hm?
» OOC - What's going on with your character: If you want, briefly describe OOC the state your character's in and what they forgot.
» OOC - Questions, comments, concerns!
Nia & Casper & Ping Pong
"Of course I know how to play ping pong." She huffs, momentarily flustered, but it passes and she holds one of the paddles out toward him. "I'll walk you through it. The basics: Hit the ball with the paddle, back and forth until someone misses it. That's a point. Don't hit the net. One bounce per side. Yadda yadda." She waves the paddles in the air and then holds the one she was offering to Casper before back out to him, "Ping pong."
After a second's pause, she adds sincerely, "Thank you."
Nia & Casper & Ping Pong
He pauses, lingering near her for a moment rather than heading to his side of the table. "I'm...going to need you to tell me yours too. Your name. I know I know you, but..." He shrugs.
Re: Nia & Casper & Ping Pong
Nia grabs up the little plastic ball and dribbles it against the table with her paddle as she waits for Casper to take his position. "This is shitsville, huh? You seem to be hanging in there, though, even if you can't remember ping pong. Have any good adventures today? Not that I'll remember them in ten minutes. But it's good to make conversation."
Nia & Casper & Ping Pong
"It's...not bad? Just boring now that we're stuck here," he admits, thinking back on the day and finding relatively little to complain about. He's been confused, but he's also spent most of the day with his friends and with an inexplicable feeling of lightness. Like there's nothing in the world he needs to worry about. Probably because, for all he knows, there isn't. He's at school. He's with his classmates. Apart from some bizarre campuswide magical misfire, everything seems to be fine. Then, to answer her question, he says, "I hung out with my roommates. I wandered around a lot. I talked to a snake. Because I can do that, apparently." He thinks very briefly of Casey Patterson and the accusations of dark magic; it makes him bristle. But he doesn't linger on that. Because it's not dark magic and he hadn't done anything wrong.
Then, along with the first shot the girl sends across the net, he returns, "Would you remember if you'd had any adventures today?"
Nia & Casper & Ping Pong
She returns the ping pong ball with ease. It makes a pleasing 'plok' noise when it hits the table. "Sounds like a nice enough day. I don't remember," She pauses as she reaches to catch the ball with her paddle again. "Hah! But the notes in my journal say I told six different people I'd wait--" Plok. "For them to take me to the infirmary and then wandered back and forth between--" Plok. "Ebonhide and the Ornery Oak for like two hours."
Nia squints. Her head is starting to feel fuzzy, again. Maybe if she keeps talking, she can keep things from getting away from her. "So, did the snake tell you any cool snake secrets?"
Nia & Casper & Ping Pong
Listening to the summary of Nia's afternoon, which sounds far more frustrating than the situation he's found himself in, Casper nods sympathetically. "I'm sorry." Plok. "That's shit. I hope this 'Mufferaw' guy knows what he's doing and can get this sorted out." He catches the expression on the girl's face, frowns slightly and supplies in an attempt to aid her failing memory, "Still Casper. Your co-prefect. We're still the Lodge. You're still pretty solid at ping pong."
Plok. They're both pretty solid at ping pong, really. Though, he is finding that it's a struggle not to hit the ball much harder; his instinct is to the ball harder.
He shakes his head, then has to give it a little toss to get his hair out of his face. "No. She just told me about where she suns herself and that she's worried about people getting so close to her den. It's near one of the trails, so I went and marked it. Hopefully, people will steer clear now. Riley thinks she's lonely. And that's why she was talking to me. But I don't know. Do snakes get lonely?"