goosemods: (Outside - Forest.)
Gooseberry Mods ([personal profile] goosemods) wrote in [community profile] gooseberryhigh2017-10-20 08:46 am

MONTHLY BONDING: CAMPING



MONTHLY BONDING: CAMPING

It's a windy October day, and the entire school is packing up to go on a camping trip. This month's monthly bonding is going to force even the most indoors-loving students out into the wilderness for one night.

There's a rumor going around that the trip is clearing out the students so that MACUSA agents can search campus without the students around. This will have to remain a mystery, however, as nothing interesting happens before the hike gets underway. Quentin Youngblood sets up some magical audio surveillance in their cabin, but when they get back the most interesting thing they recorded was the sound of two raccoons fighting outside. However, they do hear footsteps on the walkways outside the cabin. It could just be staff doing patrols.

Natalie Prince struggles on the long hike and ends up lagging behind, but on the bright side gets to walk with Mr. Covington who's bringing up the end of the group. As everyone's setting up camp, Dinah Dixon suddenly shouts either in fear or excitement: it's Brother! ... Oh, wait, no, that's just a normal moose. False alarm.

CAMPING RULES:
  • Dress appropriately for the weather. It's autumn up in the mountains, and it's beginning to feel like it.
  • No large electronics of any kind. Alas, Mr. Thorn has been overruled during this particular trip, since it's not actually an OE event. You may bring your gadgets.
  • Buddy system at all times. Do not go off on your own.
  • Don't leave the trail.
  • Respect your tent-mates. If Thorn suspects there's a problem, he's stepping in.
  • Lights out is 10:00 PM. All students must be quiet with lights off after this hour.
  • You must help carry the group's equipment.
  • Clean up after yourself.
  • All the rules that apply on campus apply here, kids! The only things you're escaping are your uniforms and classes.
  • If you act up, you're being sent home early with Mr. Covington and will face IC repercussions.
  • Thorn is serious about making sure you kids learn how to survive in the great outdoors without your wands, and therefore insists all the set up and take down be done without magic. He doesn't humor any arguments about wandless magic, either. "Those are the rules. Now get to it!"

HOW THIS WORKS

  • Students will leave Friday afternoon and hike out to a large camping area. The trip is about a an hour and a half long hike, but it's low impact and everyone takes a break in the middle for snacks.

  • Upon arrival, tents are set up. It's two or three people to a tent!

  • Tent assignments were made with a combination of student requests and random assignments. You can choose whether your characters asked to be put together, or if staff assigned them by chance.

  • Couples are not prevented from being in the same tent. However, the tent walls are awfully thin, and the campground is crowded. Hanky panky at your own risk.

  • Each year has its own campground and fire, but you can wander and mingle with other years.

  • No magic is allowed when working on setting up camp and survival skills.

  • Students will return Saturday morning. Ebonhide will have to miss their Quidditch/Cheer time on the pitch, but Mr. Thorn will arrange with their captains to give them some choice extra practice slots next Saturday.

  • Students who don't have sleeping bags, pillows or camping gear will be provided with school loaners.

  • Students may bring their familiars so long as they're able to travel safely. Familiars that remain behind will be tended to by staff.

  • Staff will come through and do a head count at curfew (10:00 PM) when everyone must be in their tents or at the fire pit. Midnight is quiet time, and everyone will need to be in their tents with the lights off.

  • If your characters want to sneak around and trade tents, there's a chance of being caught if it gets too widespread. Chances are, though, you can get away with it.

  • Assume that the locations of the tents and campgrounds correspond to the layout of the table that's just below this list.

  • EACH YEAR WILL EXPERIENCE A UNIQUE SUPERNATURAL EVENT. There will be places to react below.

SENIORS:
Veronica & Riley Iliya, Ulysses, & Mackenzie Avery & Sofia
Saira & Phoebe Ferdinand, Reid & Cameron Phineas & Yancey
Adeline & Sybilla Reece, Jonathan & Sylvester Lachlan, Jaime & Ennis
Oscar, Dominic & Webster Roxanne & Rosemary Olivia & Clementine
Casey & Casper Kurt & Chloe Antonia & Ursula
JUNIORS:
Ariadne & Jade Joanna, Samantha & Evangeline Sebastien, Lucas & Ramon
Fern & Charlotte Gabriela & Victoria Madison & Ruby
Calvin & Micah Milo & Bianca Cole & Austin
Regan, Isabelle & Paige Estella & Jefferson Zachary & Solomon
Hazel & Susana Todd & Spencer Heathcliff, Cassius & Ira
SOPHOMORES:
Archimedes, Hieronymus & Griffin Natalie & Antigone Peyton, Grace & Corrigan
Violet & Carolina Rupert & Quentin Concordia, Marie & Tuesday
Nisha & Dinah London & Paris


» THE HIKE: Although it takes an hour and a half, the hike is low impact without many hills, and it's very scenic. The mountains are full of fall colors, and it's perfect scarf and sweater weather.

» SETTING UP CAMP: Mr. Thorn encourages everyone to participate! Help dig a fire pit! Learn to put up a tent! Prepare dinner!

» EVENING: Everything's winding down, and many students have retreated to their tents. Others linger by the fire. Mr. Covington makes some (non-alcoholic) hot apple cider or hot cocoa for anyone who's still up.

» IN THE MIDDLE OF THE NIGHT: SENIORS: A beautiful teenager in a tattered suit, lace shawl and what looks like a mask from last year's masquerade wanders through your campground, leaving newly bloomed violets where his bare feet touched the ground. If you're awake (one character per player), you can come out and meet Anon in person. He will answer the first 5 questions asked, but... it's Anon, his answers may not be useful. Staff are exasperated by this news, and MACUSA agents will want to interview you. Anon needs to be reminded to keep his distance.

» IN THE MIDDLE OF THE NIGHT: JUNIORS: Pearl visits your year's campground, and wanders through the tents at night. If you're awake, she will trade with you through an opening in the tent flaps. Give her something valuable, and she'll reward you with something of hers. (One trade per player.) Later in the evening, Peter can be heard coming to collect her. In the morning, members of staff insists all students who made a trade give up their items to MACUSA... unless you hide your prize.

» IN THE MIDDLE OF THE NIGHT: SOPHOMORES: Late at night, everyone remembers Mr. Merrill coming through and checking on them individually now that he's finally caught up with the group. Sheesh, that's a long walk, kids! He's a little too quick to tease them, but it's easy to assume he's tired and that's why he's not his usual gregarious self. However, in the morning, he's nowhere to be seen. Mr. Merrill never arrived last night. So who was that..?

» MORNING: The staff are tired and a little frustrated by what happened last night, but this is just what happens at a magical school, right? This is Gooseberry now. Time to pack up and hike back to campus.

» OOC - Questions, comments, concerns!

gooseburied: (Pine.)

Ari & Jade & 2 Cats & a Ghost

[personal profile] gooseburied 2017-10-23 12:25 am (UTC)(link)
A shadow falls over the tent flap, and a cold hand tries to hold down the zipper, but it seems to have no weight or strength. "You're going to get us both caught!"

What do Ari and Jade want to trade over to Pearl?
odder: (023)

Re: Ari & Jade & 2 Cats & a Ghost

[personal profile] odder 2017-10-23 12:52 am (UTC)(link)
It's a ghost. This is actually happening. Jade stops in her tugging. "I won't." She hisses, sounding almost offended.

She recognizes Pearl from the stories of that night. When she asks to trade, Jade gropes around and finds her cat, first. She considers, but ultimately just tugs loose a small orange cat collar, complete with a pumpkin bell. She'd charmed that, for the holiday, but this is a far better use. "The cat's famous." She says in a whisper, eye peering through a tiny crack in the flap, to get a better look at the ghost-girl. "So it's worth a lot."

She sits back on her ankles so that Ari can have a chance to turn over her semi-valuables, too, if she wants.
Edited (i hope this is the correct way to do things, please hit me if they only get 1 trade between them or SOMETHING :() 2017-10-23 00:54 (UTC)
gooseburied: (Crawl.)

Re: Ari & Jade & 2 Cats & a Ghost

[personal profile] gooseburied 2017-10-23 01:02 am (UTC)(link)
"I love cats," says Pearl as she takes the collar, apparently pleased. Jade and Ari can hear it jingling as the ghost tucks it away. In exchange, Jade receives a dirt encrusted ring. When she cleans it off, she'll realize it's in the shape of a cat. It has a hidden compartment that contains a tiny silver mouse, like the cat's just eaten it. It must have been lost by another student many years ago.
Edited (nope this is perfect! ari can still have her own trade if she wants!) 2017-10-23 01:02 (UTC)
odder: (025)

Re: Ari & Jade & 2 Cats & a Ghost

[personal profile] odder 2017-10-23 01:20 am (UTC)(link)
"This is amazing." Jade coos through the plastic of the tent, slipping the ring right onto her finger. "Thank you. I'm Jade. I heard you were good at this."

She's not even exaggerating this time. She'll probably be buried with this ring on.
novelling: (🕷 077)

Ari & Jade & 2 Cats & a Ghost

[personal profile] novelling 2017-10-23 02:33 am (UTC)(link)
Ari would not trade belongings with a ghost if left to her own devices, but it seemed to go okay for Jade, and the ghost girl seems to want things. Denying her might make more trouble than playing her game. Holding her cat close to her chest so the animal doesn't try to investigate or escape, she reaches out just far enough to drop a pair of hairpins adorned with bees into Pearl's hand.
gooseburied: (Forgotten.)

Re: Ari & Jade & 2 Cats & a Ghost

[personal profile] gooseburied 2017-10-23 09:31 pm (UTC)(link)
Pearl happily accepts the hairpins, and in exchange Ari gets... a card? It's the ace of spades. "Something's wrong with it." It seems to be an ace of spades from a standard card deck, except matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.