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Gooseberry Mods ([personal profile] goosemods) wrote in [community profile] gooseberryhigh2017-10-28 07:36 am

🎃 THE HALLOWEEN DANCE 🎃



THE HALLOWEEN DANCE

The sun begins to set just at 6:30, so by the time everyone's heading to the Lodge for the dance, the atmosphere is perfect. Mr. Covington (assisted by... Mr. Elmasry?) has lined the main trails with lit jack-o'-lanterns.

The Lodge's lights have all be tinted orange, purple and green, and a red carpet welcomes students into the building. Just inside, there's a podium where Mr. Hightower directs most students to proceed straight into the atrium. Those students who earned the VIP treatment, however, are sent upstairs so that they can descend via the stairs to an announcement and generous confetti. Ennis Harper trips and falls, but luckily is caught by Eve very romantically, earning applause.

The dance begins with a Choir performance, which caps off with Grace Sowerberry's solo to "Spooky". Casey Patterson and [Dance Character D] do an improvised dance to the the number that has everyone stopping and staring. But now that the dance is underway, everyone can help themselves to partying, treats, and spooks!

Riley Stamper knows better than to spike the punch after last year, but still packs a flask to get pleasantly tipsy. Hazel Keating, [Character G] and [Character H] also indulge from that flask, but only [Character H] is caught. Oops, that's a -15 points from their house, and they're sent to see a less than pleased Healer Mufferaw. He sobers [Character H] up, but gives them detention for their trouble.

In the vampire-themed area of the cafeteria, Milo Greer & Bianca Dubois gets the bright idea to hide in one of the plywood caskets to make out, safe from bad jump scares. Meanwhile, Ariadne Flint and Jade Otterwell successfully sneak into the VIP area by pretending to be a auction couple while the freshman bouncer is distracted.

HOW THIS WORKS
  • The dance begins at 7:00 PM, and ends at 11:00 PM. Staff will escort students back to their cabins at the end of the dance.

  • The lodge will be cleared at 2 PM so Event Committee can prepare for the dance. As per Ursula de Luca's request, Event Committee may store their supplies in a second floor classroom instead of the basement until the Molly situation is resolved. It's not as conveniently located, but nor is it haunted!

  • Dinner will take place at individual campgrounds with hot dogs and burgers cooked over the campfire. Vegetarian and vegan options will be available.

  • Once the dance begins, choir will be performing a set of Halloween-themed songs selected by Tally Prince.

  • There is a MACUSA presence, but staff will tell students not to bother the agents unless it's an emergency.

  • Dress Code & Rules: Chests and stomachs must be covered, and shorts and skirts must reach three inches below the fingertips. (Teachers may go easy on skirt lengths, but keep your booties covered, kids.) No real weapons are allowed, but toys will be approved by teachers. Nothing that can shoot anything, be it darts, water or magic, will be permitted. No aggressive magic is allowed at the dance.

  • During the dance, only the following areas are open in the lodge: the Atrium (main dance area), the cafeteria (which has been transformed into a maze), the hallway to the restrooms (east of the Atrium), the public restrooms, the hallway to the infirmary and classrooms (west of the Atrium), and the infirmary (emergencies only).

  • Anon and Brother will not be in attendance, as Brother shared with staff the spell to magically bar them from buildings.

  • VIP AUCTION COUPLES: The VIP couples (listed below) have access to the exclusive balcony area, and are asked to arrive together. As the pairs walk into the atrium, their names are loudly announced in a spoooooky Crypt Keeper sort of voice, and balloons pop overhead showering them in pumpkin and skull shaped glitter.

SCARE ZONES
  • Instead of a single haunted house, Micah St. Clair has led the creation of several themed “scare zones” in areas surrounding the dance. Costumed freshmen (and some other Event Committee volunteers) have been tasked with scaring anyone who passes through the area.

  • Many of these areas are inconveniently situated, so students who need to go to the restroom or want to sneak off to make out may end up being unpleasantly interrupted!

  • Please Note: the freshmen are not allowed to grab anyone or cast spells in the scare zones, and participants are expected to follow the same rules.

  • If we read your character threatening violence if someone scares them, we probably won't give you a scare. This is just to preserve the mood of the dance, and stop it from being derailed by a fight.

  • Event Committee characters may join in on scaring people, so you can play and arrange your own scares if you like. Just follow the same rules: no touching, no spells, no fighting.

  • Jenny will be assisting Meggie and Marin with playing the freshmen! Thank you, Jenny! ♥ If more of our NPC mods from Y1 would like to join in on the fun and lend a hand, email the mods and we'll hook you up. Scares will all be coming from [personal profile] goosefresh

» BEFORE THE DANCE: Event Committee gets the dance ready and everyone hurries to make sure their costumes are perfect.

» BEGINNING OF THE DANCE: The hallway leading into the atrium is decorated like the backstage of a movie set, with sheets hanging from the walls to disguise the log cabin interior. Walking out into the atrium reveals the main dance floor and the stage where Choir performs a set of spooky songs!

» THE ATRIUM: Bright, colorful and fun, the dance floor is styled to look like a Monster Mash movie party. The walls are plastered in classic horror movie posters, and there are two popcorn machines to drive home the old Hollywood feel. Above the dancers are green, purple, orange and black balloons that are suspended in mid-air, lighting up the dance floor with a multicolor glow. There's also a snacks table, that features Halloween themed snacks and punch.



» Dr. FrankenReece's Laboratory: Come trick-or-treat in Dr. FrankenReece's Laboratory! Inside, there are three doors. Behind one hides a candy prize, but behind the other two lurk danger. After you make your selection, Dr. FrankenReece opens one of the other two doors to reveal... Count Zachula! He has the spookiest tricks of all: probability and statistics. To those that will listen, Reece and Zach enthusiastically explain the mathematics behind the Monty Hall Problem. But even if you won't hear them out, you still get a choice: stick with your original door, or switch to the third door?


» VIP AREA: THE BALCONY: Possibly the only peaceful spot at the dance. The balcony has wrought iron tables and chairs that boast jack 'o lantern table settings with name cards reserving seats for VIP couples. The outdoor seating is kept warm with magic, and freshmen run from table to table taking orders and delivering treats and punch to the VIPs. No need to stand in line here! The mood is decidedly romantic, with only candles to serve as lighting. The VIP couples are:
Phineas Bones and Sofia Delgado Cameron Carney and Charlotte Meer Jaime Castillo and Avery Davenport
Adeline Foster-Hayes and Antonia Papadakis Ennis Harper and Evangeline Bagman Jefferson Key and Estella Morales-Tran
Concordia Knight and Violet McGonagall Hieronymus Lee and Marie Patterson Ursula de Luca and Ferdinand Ayers
Cole Moss and Ramon Delgado Casey Patterson and Fern Hazel Keating Olivia Sanchez and Riley Stamper
Todd Skynner and Calvin Evercreech Spencer Sweet and Iliya Krum Susana Velasquez and Madison Ives
» SCARE ZONE: DOCKS: Immediately outside the lodge, a thick fog blankets the area, almost impossible to navigate except for the magical lanterns bobbing in the mist, leading the way to and out of the dance. But be careful! Terrible amphibious creatures have emerged from the lake, and they have a taste for human flesh! (Creature from the Black Lagoon)

» SCARE ZONE: HALLWAY TO RESTROOMS: Through the low light, you glimpse a forgotten Egyptian tomb. Lockers have been papered over with hieroglyph designs, and skeletal statues stand guard along the walls. Wait—that golden sarcophagus at the end of the hall, right beside the entrance to the restrooms… is it opening? (The Mummy)

» SCARE ZONE: HALLWAY TO CLASSROOMS: A mad genius has taken over this area with ungodly contraptions. Thick black wires spread over the walls and ceiling, and dangerous electric bolts jump between exposed pieces of machinery. In the middle of the hallway is an infirmary bed covered with a bloodstained sheet… and something’s twitching underneath. (Frankenstein)

» SCARE ZONE: CAFETERIA: When you step inside, all colour drains from the room. A charm transforms your vision to mimic grainy black-and-white film. A winding, fake-cobweb-filled maze covers the whole cafeteria, and monstrous creatures prowl, looking for victims. The theme is apparently “every idea we couldn’t fit somewhere else.”
  • The Day the Earth Stood Still/Invasion of the Body Snatchers. The crowning jewel of the maze is a large wooden UFO that has "crashed" in the middle of the maze. Here, the freshmen are dressed up as aliens that pop out from behind fake bushes. The lighting is eerie and green, and there are magical mirrors framed by fake trees that give the impression that you have a doppleganger following you around. The charm slows down your reflection so it doesn't quite move in time with you.

  • Night of the Living Dead. Freshmen zombies shamble around a wrecked section of the maze, where a mural of a city on fire and siren lights portrays the apocalypse. The little ankle biters aren't terribly scary, but they will chase you around!

  • Nosferatu/Dracula. A corner of the cafeteria is made to look a little like a castle basement, with plywood coffins and caskets littered about. It's fairly quiet over here, with moody lighting coming from torches. Little fake bats flutter around overhead.
» AFTER THE DANCE: It's 11:00 and the dance winds down, and everyone hikes back to their campgrounds. Is there anything else your characters get up to in the late evening or early morning?

» OOC - QUESTIONS, COMMENTS & CONCERNS

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