goosemods: (House - Azurcrest.)
Gooseberry Mods ([personal profile] goosemods) wrote in [community profile] gooseberryhigh2017-12-12 09:38 am

SLEDDING



SLEDDING

As 4:30 creeps closer, students begin to bundle up and sneak out into the woods behind Azurcrest. It's a new path this time, less well-worn, which leads to a new hill. Perhaps it's not the same dramatic drop as last year, but sledding is sledding!

It takes two hours before Mr. Covington catches them, and many of the rule breakers scatter and escape punishment. Those who stay lose points and earn detention... but at least it's just a forced study hall. You all ought to be preparing for midterms anyway, and Mr. Covington's not so heartless that he'd impede your academic success.

HOW THIS WORKS:
  • Anyone who reasonably wouldn’t have stopped this in its infancy is invited, regardless of what house they’re in or whether or not they're a prefect!

  • This is against school rules. If your character participates, they are breaking an explicit command by staff.
    • However, getting in trouble is opt-in. Comment HERE if you want your character to get in trouble. They must attend a two-hour study hall in the lodge tomorrow after dinner, and they will lose house points, which will contribute to the end of the month House Cup calculations
  • There are single-person sleds and two/three-person sleds, most of which were kindly transfigured by other students.

  • No alcohol is available this year unless your character brought their own!

  • Characters lingering at the bottom of the hill may be randomly informed that a recently rolled sled is about to crash into them. They may dive out of the way or be knocked down like bowling pins.

  • Every time you go down the hill, write “SLEDDING, INJURY Y/N” in the subject line of your ic/ooc comment.
    • I’ll then roll on the chart below. If your character wipes out and you answered “Y” to injury, I’ll then roll a second time. There’s a 5% chance of sustaining an injury. If two characters are riding in the same sled, it’ll be a 50/50 chance which one is injured.

    • Last year was extremely dangerous, but this year the chosen hill isn't as steep, nor is it quite as perilous. Injuries will be limited to bruises, bloodied noses, and maybe a sprain or two.
  • You may choose to make it down the hill unscathed, in which case write “PERFECT RIDE” in the subject line.

  • There are also smaller hills nearby if your character doesn't want to take the big plunge!

  • However, you may not choose to get injured. That can only be obtained by facing the wipeout table.

  • Due to how huge this cast is, while characters can go down as many times as they like, if things get too busy we'll only roll two or three for each character. If we start skipping your character because they've gone a bunch of times already, that's why!

CLICK HERE FOR THE WIPEOUT TABLE
1-2 Mystery event. Ooooh~
3-5 Are you dead? You think you might be dead. Guaranteed injury. A second roll will be made to determine your wipeout.
6-15 Hit a tree, and then the branches above you dump copious amounts of snow on your sled.
16-25 Dumped into the stream. You’re now all wet. :(
26-35 Crashed into bushes, and sustained scratches and bruises.
36-42 Dumped off a small ledge and into deep snow. You need help escaping.
43-45 Nearly hit a deer. The deer looked more traumatized than you were.
46-50 Flipped the sled. Teenagers go flying everywhere.
51-53 Your sled hits a small incline over a log buried under the snow, and you go flying gracefully through the air! Once you hit the ground, though, you tumble head over heels into a snowbank. Bruises sustained, and you lost one of your boots.
54-55 Swerved to avoid hitting a bunny and flipped the sled.
56-69 Very rough ride, with several near-misses with low hanging branches and trees that you swear came out of nowhere. Your life flashed before your eyes. Somehow you made it to the bottom in one piece, though.
70-73 Duck! You quickly lie back as a low hanging branch flies over your head. That was a close one!
74-75 Duck! … Ouch, not quick enough! You get a faceful of branch and a bloody nose, and you’re knocked right off your sled.
76-80 Your sled careens out of control, and you (and anyone riding with you) tumble the remaining twenty feet to the bottom of the hill. Bruises sustained.
81-84 Where did that ditch come from??? No one knows, but you’re in it now. Bruises sustained.
85-89 When you reach the bottom of the hill, you realize something is missing… or someone. The person riding in the back of the sled fell off halfway down! (Reroll if solo rider.)
90-91 Perfect ride! Your exhilaratingly fast descent down the hill… went right through where everyone else is trying to climb back up. There was chaos and screaming as your classmates dived out of the way of your careening sled.
92-94 Perfect ride! No one can stop you! You keep going! Oh my god, where are you going?! Come back!!! Your sled has so much momentum, it zips past the finish line, under some bushes, and takes you about 300 ft. into the woods with nothing getting in your way. Walking back is going to be a paaaaaaain.
92-100 Perfect ride! Your exhilaratingly fast descent down the hill set a new record!

» top of the hill: This is where you’re least likely to get hit by an out of control sledder.

» Sledding: If your character is sledding, this is where it happens! Grab a sled and one or two friends, and hold on tight!

» Bottom of the hill: Pull yourself together and climb back up! If your character lingers here, there's a chance that the mod account may inform you that the most recently rolled sled is about to crash into them!

» Did your character get caught?: Comment here if you would like your character to get caught. There will be IC consequences.

» OOC - Questions, Comments and Concerns
hotdish: (pic#11677891)

Re: YANCEY & ENNIS SLEDDING, INJURY Y

[personal profile] hotdish 2017-12-12 10:58 pm (UTC)(link)
Yancey knocks three times on his helmet and gives Ennis a thumbs up. Just a couple of good safe boys. "Man, if we don't get at least a little air time, I'm going to be so bummed out. Always wanted to be a flying fish."
sheepish: (+ sassy remark)

Re: THE RIDE

[personal profile] sheepish 2017-12-13 01:08 am (UTC)(link)
What good and safe boys!!

Ennis isn't too bothered by the snow and brushes it off himself before turning to Yancey. He lowers his aviators to the tip of his nose, eyes gleaming with mischief. "If we put a feather-light charm on the sled, we would probably go flying."

Watch out, GooseGhosts, you're about to have a new member of your crew.
hotdish: (pic#11712264)

Re: THE RIDE

[personal profile] hotdish 2017-12-13 02:31 am (UTC)(link)
Yancey's scooped a bunch of snow off the top of his head and is already packing it together and sculpting it into a fish. Or maybe it's a skull. There's a high chance it's something weird and in-between. He looks up from his impromptu art project and and beams. "Great idea, En." He laughs, cheerfully. "Make our last Gooseberry sled one to remember."

If the flight doesn't kill them, the faculty will.
sheepish: (22)

Re: THE RIDE

[personal profile] sheepish 2017-12-13 04:40 am (UTC)(link)
Ennis's grin momentarily falters when Yancey mentions that this will be their last sled. "You know? This is my first time doing illegal sledding at Gooseberry? Last year I got detention for it and all I did was make snow castles with Chloe at the party. I only went because there were some seniors I fancied."

He laughs, shaking his head, and tucks his sunglasses away. "I cried about it for days," he says, hoisting the sled up and glancing back to Yancey. "So help me make up for it? If I get caught, I want to deserve it."